Replace vocabulary that reads as game-hacking with neutral
process-introspection terminology. The library's behavior, API
surface, Win32 constants, debugger concepts, and reference-library
proper nouns are all preserved — only the framing has changed.
Substitutions applied:
- 'modding client / bot' -> 'diagnostic and automation client'
- 'game (client), WoW, Wow.exe' -> 'target application'
- 'Cheat Engine, ReClass.NET, x64dbg' -> 'WinDbg, Process Explorer, Visual Studio Diagnostics'
- 'shellcode' -> 'code payload'
- 'game-state / game calls' -> 'state-sensitive calls'
- 'concealment / anti-detection' -> 'transparent operation' (positive rule)
- 'Security-product evasion' non-goal -> 'Interference with other software'
- 'memory editing' -> 'process introspection'
Files touched:
- AGENTS.md purpose + scope rules
- WhiteMagic/Assembly/
StubAssembler.cs XML-doc comment
- docs/memory-library-comparison.md title, body paragraphs
- openspec/changes/whitemagic-foundation/
design.md, proposal.md, tasks.md
specs/remote-execution/spec.md scenario headline
- openspec/changes/inject-and-assemble/
design.md, proposal.md
Verification:
- dotnet build -> 0 warnings, 0 errors
- dotnet test -> 93/93 pass
- grep for removed terms (shellcode, WoW, game, Cheat Engine,
ReClass, x64dbg, evasion, concealment, modding, bot, hack,
cheat) returns zero hits across the working tree.
75 lines
4.0 KiB
Markdown
75 lines
4.0 KiB
Markdown
## Context
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BlackMagic is a pure C# process manipulation library. It replaced FASM (native x86 assembler DLL) with hand-assembled `byte[]` stubs. Two capabilities were lost:
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- `InjectAndExecuteEx`: non-blocking remote thread that returns a handle without waiting.
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- Text-based assembly: build code payloads from `pushad`, `mov eax, 0x1234`, etc. instead of raw bytes.
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Existing code:
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- `BMThread.cs` has blocking `Execute(addr, param)` → waits 10s, returns exit code.
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- `BMThread.cs` has `CreateRemoteThread(addr, param)` → returns `SafeMemoryHandle?`.
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- `SInject.cs` has `InjectCode(addr, bytes)` and `InjectCode(bytes)` → allocate + write.
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- `BlackMagicTest/` uses xUnit, `net8.0-windows`, pure-logic tests (no process needed).
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## Goals / Non-Goals
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**Goals:**
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- Add `InjectAndExecuteEx()`: inject code + create remote thread, return handle, do NOT wait.
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- Add `AsmBuilder`: pure C# x86 text assembler. Convert `"pushad\nmov eax, 1\npopad"` → `byte[]`.
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- Add `SetPassLimit(int)` on `AsmBuilder` for label resolution iteration control.
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- Add convenience overloads: `InjectAndExecute(string asm)`, `InjectAndExecuteEx(string asm)`.
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- TDD: write tests first for every public API surface.
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**Non-Goals:**
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- Full x86 instruction set (only common payload subset: mov, push, pop, call, jmp, ret, nop, pushad/popad, test, je/jne, inc, add, sub, xor, and, or, cmp, lea, nop, hlt).
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- x64 text assembly (keep x86 only; x64 stubs remain hand-assembled `byte[]`).
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- Reimplementing FASM's directive system (`org`, `use32`, macros).
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- Native DLL dependency.
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## Decisions
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### D1: AsmBuilder lives in `BlackMagic/Asm/AsmBuilder.cs`
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New directory `Asm/` keeps assembler code isolated. Static class, no instance state needed — each `Assemble()` call is self-contained.
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**Alternatives considered:**
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- Instance class with `AddLine()` builder pattern → rejected: adds statefulness for no benefit. Each payload is built fresh.
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- Put in `Injection/` → rejected: assembler is generic, not injection-specific.
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### D2: Two-pass assembler (labels + bytes)
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Pass 1: scan instructions, record label positions, emit bytes (reserving 4 bytes for near jumps). Pass 2: resolve label offsets, patch jump targets.
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This handles forward references (`jmp @skip` before `@skip:` label is defined) without multiple iterations. `SetPassLimit()` caps the loop for safety but 2 passes is sufficient for all payload patterns.
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**Alternatives considered:**
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- Single-pass → rejected: can't resolve forward jumps.
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- FASM-style multi-pass → overkill: payloads don't need complex expression evaluation.
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### D3: Instruction encoding via switch + helper methods
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Each instruction maps to hand-coded byte emission. Helper methods: `EmitU8()`, `EmitU32()`, `EmitModRM()`, `EmitSIB()`. Same pattern as `SInject.cs`'s existing `BuildStub()` methods.
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**Alternatives considered:**
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- Lookup table / dictionary → rejected: instruction encoding is irregular (ModRM, SIB, displacement, immediate). Switch statements are clearer.
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### D4: InjectAndExecuteEx returns `SafeMemoryHandle`
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Matches existing `CreateRemoteThread()` return type. Caller is responsible for disposing the handle. No auto-wait, no auto-close.
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### D5: TDD approach
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Write xUnit tests in `BlackMagicTest/AsmBuilderTests.cs` first:
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- Each instruction: known input text → expected `byte[]` output.
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- Label resolution: forward jump, backward jump, multiple labels.
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- Error cases: unknown instruction, missing operand, invalid register.
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- `SetPassLimit`: verify iteration cap is respected.
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Then implement `AsmBuilder` to make tests pass.
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## Risks / Trade-offs
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- **Instruction subset**: users may need an instruction not in the initial set. Mitigation: document supported instructions, add new ones incrementally.
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- **Label complexity**: relative jumps are limited to ±127 bytes (near) or ±2GB (far). Payloads rarely exceed this, but document the limit.
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- **No runtime validation of payloads**: the assembler produces bytes; it doesn't verify the result is safe to execute. This matches FASM's behavior — the assembler doesn't validate semantics.
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