7c5e72e0e0c6c2960a46f804fd3861f1d89b28cf
Second-review fixes, each covered by a regression test in MemoryHardeningTests: - MarshalCache: special-case char (Size=2; Marshal.SizeOf reports 1/ANSI but the blittable path reads a 2-byte UTF-16 unit). TypeRequiresMarshal now also trips on RuntimeHelpers.IsReferenceOrContainsReferences<T>() so reference-carrying structs route to the marshal path instead of throwing in MemoryMarshal.Read. Document that the MarshalAs scan is top-level only. - MemoryBase.Read<T>(count): reject negative count (ArgumentOutOfRangeException) and guard elementSize*count overflow. Same overflow guard on Write<T>(values). - MemoryBase.ReadString: advance by bytes actually read, not the requested amount, so a partial read no longer skips the unread tail of the window. - ExternalReader: default to a minimal access set (not AllAccess, which over-requests and fails on protected processes); wrap Process.MainModule in try/catch so a bitness-mismatched or protected target yields ImageBase=Zero instead of throwing. - NativeMethods: WaitForSingleObject and CreateRemoteThread's threadId are DWORD (uint), not int — the signatures no longer sign-flip. Deferred: hoisting the identical ExternalReader/InProcessReader byte-IO into MemoryBase (cosmetic; skipped to avoid colliding with concurrent Phase 3 edits). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Description
Wite Magic is a C# library to read, write and execute remote code into a target process for analysis, debuging and mod creation.
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