Introduces ApplicationFinder (by name/title/handle), Magic.Open overloads, and Magic.Threads/Regions/QueryRegion accessors. Closes section 3 of add-thread-region-finder and updates tasks/comparison doc.
2.7 KiB
2.7 KiB
ADDED Requirements
Requirement: Enumerate target threads
WhiteMagic SHALL enumerate the threads belonging to the target process and expose each as a controllable thread handle.
Scenario: enumerate returns the target's threads
- WHEN the threads of an open target are enumerated
- THEN the result MUST contain a handle for each thread owned by the target process and none owned by other processes
Scenario: resolve the main thread
- WHEN the main thread is requested
- THEN it MUST return the earliest-created thread of the target process
Scenario: get a thread by id
- WHEN a thread is requested by its thread id
- THEN it MUST return a handle bound to that thread, or fail deterministically if the id is not a thread of the target
Requirement: Suspend and resume a thread
WhiteMagic SHALL suspend and resume an individual target thread and report the prior suspend count.
Scenario: suspend increments the suspend count
- WHEN a running thread is suspended
- THEN the thread MUST stop executing and the returned prior suspend count MUST reflect its state before the call
Scenario: resume restores execution
- WHEN a previously suspended thread is resumed to a zero suspend count
- THEN the thread MUST resume executing
Requirement: Read and write thread context
WhiteMagic SHALL read and write a target thread's register context, selecting the context layout that matches the target's bitness.
Scenario: round-trip a register value
- WHEN a thread's context is read, a register is modified, and the context is written back
- THEN a subsequent read MUST reflect the modified register value
Scenario: bitness-correct context
- WHEN the target is a 32-bit (WOW64) process
- THEN the WOW64 context layout MUST be used, and for a 64-bit target the native layout MUST be used
Requirement: Scoped thread freeze
WhiteMagic SHALL provide a scoped freeze that suspends a selected set of target threads and resumes exactly those threads when the scope is disposed, including when the guarded body throws.
Scenario: freeze suspends selected threads
- WHEN a freeze scope is created over a set of threads
- THEN each of those threads MUST be suspended for the duration of the scope
Scenario: dispose resumes only the frozen threads
- WHEN the freeze scope is disposed
- THEN exactly the threads it suspended MUST be resumed, and threads suspended by other callers MUST be left unchanged
Scenario: exception in the body still resumes
- WHEN the guarded body throws before the scope is disposed
- THEN the frozen threads MUST still be resumed as the scope unwinds