Implement core diagnostic memory layer, execution helpers, and high-level facade slices
Implemented: - Core: UTF-16 ReadString boundary/alignment fix, target bitness and process id on MemoryBase - function interception: PatchManager, DetourManager, InstructionAnalyzer, MainThreadDispatcher - Execution: BackgroundTaskExecutor, InProcessInvoker - High-level: Magic facade, RemotePointer, async wrappers - Discovery/external code loading/Window groundwork (PEB/TEB, pattern scanning, raw allocations, DLL external code loading, window/input) Tests: 180 passing, 4 integration/interactive tests skipped.
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using System.Runtime.InteropServices;
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using System.Text;
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using WhiteMagic.Native;
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namespace WhiteMagic.Windows;
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/// <summary>
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/// Wrapper around a native window handle that supports querying and mutating
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/// common window properties.
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/// </summary>
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public sealed class RemoteWindow
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{
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private const int MaxTextLength = 512;
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/// <summary>Creates a wrapper for the specified window handle.</summary>
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public RemoteWindow(IntPtr handle)
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{
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if (handle == IntPtr.Zero)
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throw new ArgumentException("Window handle cannot be zero.", nameof(handle));
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Handle = handle;
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}
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/// <summary>The native window handle.</summary>
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public IntPtr Handle { get; }
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/// <summary>The window class name.</summary>
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public string ClassName => GetClassName(Handle);
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/// <summary>The current window text.</summary>
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public string Text => GetWindowText(Handle);
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/// <summary>The process identifier that owns the window.</summary>
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public uint ProcessId => GetWindowProcessId(Handle);
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/// <summary>Gets or sets the window title.</summary>
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public string Title
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{
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get => GetWindowText(Handle);
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set
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{
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if (value is null)
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throw new ArgumentNullException(nameof(value));
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if (!NativeMethods.SetWindowTextW(Handle, value))
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{
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int error = Marshal.GetLastPInvokeError();
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throw new InvalidOperationException(
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$"SetWindowText failed for window {Handle} with error {error}.");
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}
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}
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}
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/// <summary><see langword="true"/> if this window is currently the foreground window.</summary>
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public bool IsActive => NativeMethods.GetForegroundWindow() == Handle;
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/// <summary>Moves and resizes the window.</summary>
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public bool MoveResize(int x, int y, int width, int height)
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{
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return NativeMethods.SetWindowPos(
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Handle,
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NativeMethods.HwndTop,
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x,
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y,
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width,
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height,
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NativeMethods.SwpShowWindow);
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}
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/// <summary>Activates the window and brings it to the foreground.</summary>
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public bool Activate()
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{
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IntPtr foreground = NativeMethods.GetForegroundWindow();
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uint targetThread = NativeMethods.GetWindowThreadProcessId(Handle, out _);
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uint foregroundThread = NativeMethods.GetWindowThreadProcessId(foreground, out _);
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if (targetThread == 0)
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return false;
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if (targetThread == foregroundThread)
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return NativeMethods.SetForegroundWindow(Handle);
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if (!NativeMethods.AttachThreadInput(foregroundThread, targetThread, true))
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return false;
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try
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{
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return NativeMethods.SetForegroundWindow(Handle);
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}
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finally
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{
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NativeMethods.AttachThreadInput(foregroundThread, targetThread, false);
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}
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}
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/// <summary>Flashes the window in the caption and taskbar button.</summary>
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public bool Flash()
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{
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var info = new FlashWindowInfo
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{
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cbSize = (uint)Marshal.SizeOf<FlashWindowInfo>(),
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hwnd = Handle,
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dwFlags = NativeMethods.FlashwAll,
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uCount = 3,
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dwTimeout = 0,
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};
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return NativeMethods.FlashWindowEx(ref info);
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}
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public override string ToString()
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{
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var sb = new StringBuilder();
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sb.Append("RemoteWindow(");
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sb.Append(Handle.ToString("X"));
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sb.Append(", ");
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sb.Append(ClassName);
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sb.Append(")");
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return sb.ToString();
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}
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private static string GetClassName(IntPtr handle)
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{
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var buffer = new char[256];
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int length = NativeMethods.GetClassNameW(handle, buffer, buffer.Length);
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if (length <= 0)
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return string.Empty;
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return new string(buffer, 0, length);
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}
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private static string GetWindowText(IntPtr handle)
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{
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var buffer = new char[MaxTextLength];
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int length = NativeMethods.GetWindowTextW(handle, buffer, buffer.Length);
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if (length <= 0)
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return string.Empty;
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return new string(buffer, 0, length);
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}
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private static uint GetWindowProcessId(IntPtr handle)
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{
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NativeMethods.GetWindowThreadProcessId(handle, out uint processId);
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return processId;
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}
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}
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