Fix x64 stub ABI and marshal-path sizing; dedupe memory readers
x64 call stub was ABI-broken: fixed 0x20 frame left rsp misaligned at the inner call (callee entry rsp ≡ 0, ABI requires ≡ 8) and, for 5+ args, wrote stack args over the return address. Compute frame K ≡ 8 (mod 16), K ≥ 0x20 + 8*stackArgs, so the callee sees a 16-aligned stack and stack args land above the shadow window. Load register args as full 64-bit imm64 (was imm32, which truncated pointers > 4 GiB). BuildCallStub now takes nuint[]; x86 range- checks each arg against uint.MaxValue instead of silently truncating. MarshalCache conflated managed and unmanaged width in one Size field: the blittable path needs Unsafe.SizeOf<T> (bool = 1) while the marshal path needs Marshal.SizeOf<T> (inline ByValTStr/ByValArray expand past the managed pointer). Add MarshalSize; MemoryBase picks per TypeRequiresMarshal at all four IO sites. Prevents PtrToStructure/StructureToPtr from over-reading/overwriting the pinned scratch buffer (heap corruption on write). Extract shared RPM/WPM into RpmHelper: honor partial reads (dead Array.Resize removed), consistent write-return semantics; InProcessReader now guards MainModule like ExternalReader. Tests: x64 frame-alignment property + inline-marshal round-trip added (both fail against the pre-fix code); existing x64 byte-expectation tests updated to the new frame. Build clean, 100/100 pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -170,56 +170,60 @@ public sealed class StubAssembler : IAssembler
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/// <summary>
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/// Builds a Windows x64 call stub that conforms to the Microsoft x64 ABI:
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/// first 4 integer/pointer args in RCX, RDX, R8, R9 (64-bit loads); stack args
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/// above 32-byte shadow space; 16-byte stack alignment at the <c>call</c> instruction.
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/// above a 32-byte shadow space; 16-byte stack alignment at the inner <c>call</c>.
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/// </summary>
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/// <remarks>
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/// <para>The stub frame:</para>
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/// <para>Frame derivation. The ABI requires the <em>inner</em> <c>call</c> site to
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/// land with call-site rsp ≡ 0 (mod 16), so that <c>call</c> pushes 8 bytes and the
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/// callee sees entry rsp ≡ 8 — the value an MSVC prologue (<c>push rbp; sub rsp, 0x20</c>)
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/// expects, and the only value for which locals land 16-aligned (SSE-safe).</para>
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/// <list type="bullet">
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/// <item>Stub entry: rsp ≡ 8 (mod 16).</item>
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/// <item>Need post-sub rsp ≡ 0 → sub operand K satisfies K ≡ 8 (mod 16).</item>
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/// <item>Frame must hold shadow space (0x20) + stack args (8 bytes each for args 4+).
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/// Choose the smallest such K: <c>K = frameBytes + ((8 − frameBytes) mod 16 + 16) mod 16</c>.
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/// For 0–5 args, K ∈ {0x28, 0x38}; pattern scales linearly.</item>
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/// </list>
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/// <code>
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/// sub rsp, 0x20 ; 32-byte shadow space + restores 16-byte alignment
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/// mov rcx, arg0 ; 64-bit loads (REX.W mov r64, imm64)
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/// mov rdx, arg1
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/// mov r8, arg2
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/// mov r9, arg3
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/// mov rax, arg[N]
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/// mov [rsp + 0x20 + 8*(N-4)], rax ; stack args placed above the shadow slots
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/// ...
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/// call target (rel32)
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/// add rsp, 0x20
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/// ret
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/// sub rsp, K ; K ≡ 8 (mod 16), K ≥ 0x20 + 8·stackArgs
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/// mov rcx, arg0 ; REX.W + imm64 (10 bytes)
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/// mov rdx, arg1 ; REX.W + imm64 (10 bytes)
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/// mov r8, arg2 ; REX.WB+ imm64 (10 bytes, REX.R)
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/// mov r9, arg3 ; REX.WB+ imm64 (10 bytes, REX.R)
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/// mov rax, arg[N] ; REX.W + imm64 (10 bytes)
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/// mov [rsp + 0x20 + 8*(N-4)], rax (5/8 bytes)
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/// call target (rel32) ( 5 bytes)
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/// add rsp, K ( 7 bytes)
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/// ret ( 1 byte)
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/// </code>
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/// <para>On entry the stub sees <c>rsp ≡ 8 (mod 16)</c> (the caller's <c>call</c> pushed
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/// the return address). <c>sub rsp, 0x20</c> moves rsp to <c>≡ 0 (mod 16)</c>. Just before
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/// the inner <c>call</c>, rsp is still <c>≡ 0</c>, so target's entry rsp is
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/// <c>≡ 8 (mod 16)</c> — no, wait: entry ≡ 0 after sub; <c>call target</c> pushes 8, so
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/// target's entry is ≡ 0 − 8 ≡ 8; but we want target entry ≡ 0. Re-check:</para>
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/// <para>Stub entry: <c>rsp ≡ 8 (mod 16)</c>. After <c>sub rsp, 0x20</c>:
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/// <c>8 − 0x20 = −24 ≡ 8 (mod 16)</c>. After the inner <c>call</c>, target entry is
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/// <c>8 − 8 ≡ 0 (mod 16)</c>. Target is 16-byte aligned — SSE safe.</para>
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/// </remarks>
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private void BuildX64Stub(List<byte> buffer, ulong stubAddr,
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ulong target, nuint[] args)
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{
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ulong current = stubAddr;
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// 1. Allocate shadow space.
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// sub rsp, 0x20 ; 32 bytes = 4 shadow slots AND (entry − 0x20) ≡ 8 (mod 16),
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// so rsp after the sub ≡ 8 (mod 16); `call target` will push 8 and land target
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// at ≡ 0 (mod 16).
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buffer.Add(0x48); buffer.Add(0x81); buffer.Add(0xEC); // sub rsp, imm32
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EmitU32(buffer, 0x20);
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// Compute frame size K. K ≡ 8 (mod 16) so that the inner call sees
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// post-sub rsp ≡ 0 and delivers target entry rsp ≡ 8 (mod 16).
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int stackArgs = Math.Max(0, args.Length - 4);
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int frameBytes = 0x20 + 8 * stackArgs;
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int k = frameBytes + ((8 - (frameBytes % 16) + 16) % 16);
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// sub rsp, imm32 (always imm32 form — constant 7 bytes regardless of K).
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buffer.Add(0x48); buffer.Add(0x81); buffer.Add(0xEC);
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EmitU32(buffer, (uint)k);
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current += 7;
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// 2. 64-bit register loads.
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// RCX = REX.W 0xB9 + imm64 (10 bytes)
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// RDX = REX.W 0xBA + imm64 (10 bytes)
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// R8 = REX.WB 0xB8 + imm64 (11 bytes, REX.W|R = 0x49)
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// R9 = REX.WB 0xB9 + imm64 (11 bytes)
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// 64-bit register loads for args 0..3. All encodings are exactly 10 bytes:
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// REX.W (0x48) + 0xB9 + imm64 → mov rcx, imm64
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// REX.W (0x48) + 0xBA + imm64 → mov rdx, imm64
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// REX.WB(0x49) + 0xB8 + imm64 → mov r8, imm64 (REX.R for r8)
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// REX.WB(0x49) + 0xB9 + imm64 → mov r9, imm64 (REX.R)
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byte[][] regMoves =
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[
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[0x48, 0xB9], // mov rcx, imm64
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[0x48, 0xBA], // mov rdx, imm64
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[0x49, 0xB8], // mov r8, imm64
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[0x49, 0xB9], // mov r9, imm64
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[0x48, 0xB9],
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[0x48, 0xBA],
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[0x49, 0xB8],
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[0x49, 0xB9],
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];
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int regCount = Math.Min(args.Length, 4);
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@@ -232,10 +236,8 @@ public sealed class StubAssembler : IAssembler
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current += (uint)(prefix.Length + 8);
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}
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// 3. Stack args (args 4+): placed at [rsp + 0x20 + 8*(i-4)].
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// Each is two instructions:
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// mov rax, imm64 (10 bytes)
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// mov [rsp + disp], rax (5..8 bytes depending on disp8/disp32)
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// Stack args: written at [post-sub-rsp + 0x20 + 8*(i-4)], i.e. above the
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// shadow window, where the inner call's callee expects them.
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for (int i = 4; i < args.Length; i++)
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{
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int offset = 0x20 + (i - 4) * 8;
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@@ -258,7 +260,7 @@ public sealed class StubAssembler : IAssembler
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}
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}
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// 4. call rel32
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// call rel32
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long distance = (long)target - (long)(current + 5);
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if (distance is < int.MinValue or > int.MaxValue)
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{
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@@ -269,11 +271,10 @@ public sealed class StubAssembler : IAssembler
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EmitU32(buffer, (uint)distance);
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current += 5;
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// 5. add rsp, 0x20 ; tear down shadow space
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// Tear down the frame symmetrically.
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buffer.Add(0x48); buffer.Add(0x81); buffer.Add(0xC4);
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EmitU32(buffer, 0x20);
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EmitU32(buffer, (uint)k);
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// 6. ret
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buffer.Add(0xC3);
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}
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+48
-18
@@ -5,25 +5,44 @@ using System.Runtime.InteropServices;
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namespace WhiteMagic;
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/// <summary>
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/// Computes and caches the byte size and marshalling decision for type
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/// <typeparamref name="T"/> exactly once. <see cref="MemoryBase.Read{T}"/> and
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/// Caches the widths marshalling decisions for type <typeparamref name="T"/>
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/// once, at static-constructor time. <see cref="MemoryBase.Read{T}"/> and
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/// <see cref="MemoryBase.Write{T}"/> branch on <see cref="TypeRequiresMarshal"/>
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/// to decide between the blittable <c>Span</c> /
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/// <see cref="System.Runtime.InteropServices.MemoryMarshal"/> path and the
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/// <see cref="Marshal.PtrToStructure"/> path.
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/// and pick the appropriate width from this cache.
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/// </summary>
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/// <typeparam name="T">The type to cache metadata for.</typeparam>
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public static class MarshalCache<T>
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{
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/// <summary>
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/// The byte size of <typeparamref name="T"/>. For the blittable path this is
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/// the managed layout size <see cref="Unsafe.SizeOf{T}"/> — the width that
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/// <see cref="MemoryMarshal.Read{T}"/> / <see cref="MemoryMarshal.Write{T}"/>
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/// actually consume. For primitive-sized types (<see cref="bool"/>, <see cref="char"/>,
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/// and the underlying of enums) the size matches the CLR primitive width.
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/// The blittable (managed layout) width of <typeparamref name="T"/>. This is
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/// what <see cref="MemoryMarshal.Read{T}"/> / <see cref="MemoryMarshal.Write{T}"/>
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/// actually consume. Equals <see cref="Unsafe.SizeOf{T}"/> in the general case,
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/// with fixed-width overrides for <see cref="bool"/>, <see cref="char"/>, and
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/// enums so the cache value matches the primitive layout width used by those
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/// paths.
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/// </summary>
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public static readonly int Size;
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/// <summary>
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/// The unmanaged (interop) width via <see cref="Marshal.SizeOf"/>. The marshal
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/// path (<see cref="Marshal.PtrToStructure"/>/<see cref="Marshal.StructureToPtr"/>)
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/// reads/writes this many bytes. Exceeds <see cref="Size"/> whenever a struct
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/// carries inline unmanaged data that the marshaler expands — inline
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/// <c>ByValTStr</c>/<c>ByValArray</c> buffers, <c>bool</c> fields (4 bytes per
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/// default Win32 BOOL marshaling vs 1 byte managed), etc. For types that do
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/// not go through the marshal path, this field is still populated but unused
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/// by MemoryBase.
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/// </summary>
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/// <remarks>
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/// <c>Marshal.SizeOf</c> throws for some reference-containing shapes (e.g. a
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/// bare <see cref="string"/>). When that happens, we fall back to
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/// <see cref="Size"/> — the fallback path is unreachable from production code
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/// because types with a reference field always have
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/// <see cref="TypeRequiresMarshal"/> true, so MemoryBase reads this field only
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/// when it is known to be populated.
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/// </remarks>
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public static readonly int MarshalSize;
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/// <summary>
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/// <see langword="true"/> when <typeparamref name="T"/> cannot be copied through
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/// the blittable <see cref="System.Runtime.InteropServices.MemoryMarshal"/> path
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@@ -35,9 +54,9 @@ public static class MarshalCache<T>
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/// </summary>
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/// <remarks>
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/// The <see cref="MarshalAsAttribute"/> check inspects only top-level fields; a
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/// <see cref="MarshalAsAttribute"/> on a field of a nested struct is not detected.
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/// Reference-containing nested structs are still caught, because the reference
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/// check propagates through nested value types.
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/// <see cref="MarshalAsAttribute"/> on a field of a nested struct is not
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/// detected. Reference-containing nested structs are still caught, because the
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/// reference check propagates through nested value types.
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/// </remarks>
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public static readonly bool TypeRequiresMarshal;
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@@ -51,7 +70,6 @@ public static class MarshalCache<T>
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{
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// Marshal.SizeOf<char> reports 1 (ANSI char), but the blittable
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// MemoryMarshal path reads/writes a char as a 2-byte UTF-16 code unit.
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// Use the managed layout width so Size matches what the reader actually uses.
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Size = 2;
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}
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else if (typeof(T).IsEnum)
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@@ -60,10 +78,10 @@ public static class MarshalCache<T>
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}
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else
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{
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// The blittable path goes through MemoryMarshal, which uses the CLR managed
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// layout. Use Unsafe.SizeOf<T> so Size agrees with that layout —
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// Marshal.SizeOf<T> can disagree when a struct contains a `bool` field
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// (unmanaged width 4 vs managed width 1).
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// The blittable path goes through MemoryMarshal, which uses the CLR
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// managed layout. Use Unsafe.SizeOf<T> so Size agrees with that
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// layout — Marshal.SizeOf<T> disagrees when a struct contains a
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// `bool` field (unmanaged 4 vs managed 1).
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Size = Unsafe.SizeOf<T>();
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}
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@@ -73,5 +91,17 @@ public static class MarshalCache<T>
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TypeRequiresMarshal =
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hasMarshalAsField || RuntimeHelpers.IsReferenceOrContainsReferences<T>();
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// MarshalSize is only consulted when TypeRequiresMarshal is true; for the
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// rare case where Marshal.SizeOf refuses a shape (ref-containing structs),
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// fall back to the managed size so the field stays populated.
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try
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{
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MarshalSize = Marshal.SizeOf<T>();
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}
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catch (ArgumentException)
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{
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MarshalSize = Size;
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}
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}
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}
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@@ -37,7 +37,7 @@ public abstract class MemoryBase : IDisposable
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if (isRelative)
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address = GetAbsolute(address);
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int size = MarshalCache<T>.Size;
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int size = MarshalCache<T>.TypeRequiresMarshal ? MarshalCache<T>.MarshalSize : MarshalCache<T>.Size;
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byte[] raw = ReadBytes(address, size);
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if (raw.Length < size)
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@@ -56,7 +56,7 @@ public abstract class MemoryBase : IDisposable
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if (isRelative)
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address = GetAbsolute(address);
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int size = MarshalCache<T>.Size;
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int size = MarshalCache<T>.TypeRequiresMarshal ? MarshalCache<T>.MarshalSize : MarshalCache<T>.Size;
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byte[] raw;
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if (MarshalCache<T>.TypeRequiresMarshal)
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@@ -81,7 +81,7 @@ public abstract class MemoryBase : IDisposable
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if (isRelative)
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address = GetAbsolute(address);
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int elementSize = MarshalCache<T>.Size;
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int elementSize = MarshalCache<T>.TypeRequiresMarshal ? MarshalCache<T>.MarshalSize : MarshalCache<T>.Size;
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long totalSize = (long)elementSize * count;
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ArgumentOutOfRangeException.ThrowIfGreaterThan(totalSize, int.MaxValue, nameof(count));
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@@ -127,7 +127,7 @@ public abstract class MemoryBase : IDisposable
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if (values is null || values.Length == 0)
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return true;
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int elementSize = MarshalCache<T>.Size;
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int elementSize = MarshalCache<T>.TypeRequiresMarshal ? MarshalCache<T>.MarshalSize : MarshalCache<T>.Size;
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long total = (long)elementSize * values.Length;
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ArgumentOutOfRangeException.ThrowIfGreaterThan(total, int.MaxValue, nameof(values));
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int totalSize = (int)total;
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@@ -0,0 +1,61 @@
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using System.Runtime.InteropServices;
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using WhiteMagic.Native;
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namespace WhiteMagic;
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/// <summary>
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/// Shared ReadProcessMemory / WriteProcessMemory wrappers used by both
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/// <see cref="ExternalReader"/> and <see cref="InProcessReader"/>. Kept in a single
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/// location to keep the two readers byte-for-byte consistent on partial-read handling,
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/// write-return semantics, and failure modes.
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/// </summary>
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internal static class RpmHelper
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{
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/// <summary>
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/// Reads up to <paramref name="count"/> bytes from <paramref name="address"/> in
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/// the process identified by <paramref name="handle"/>. Returns:
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/// <list type="bullet">
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/// <item>An empty array if <see cref="NativeMethods.ReadProcessMemory"/> fails and
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/// reports zero bytes read.</item>
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/// <item>A truncated array of exactly <c>bytesRead</c> bytes when the call returns
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/// <see langword="false"/> but the OS has placed a partial copy in the buffer
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/// (for example, <c>ERROR_PARTIAL_COPY</c>).</item>
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/// <item>The full buffer on success.</item>
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/// </list>
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/// </summary>
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public static byte[] ReadBytes(SafeMemoryHandle handle, IntPtr address, int count)
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{
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byte[] buffer = new byte[count];
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bool ok = NativeMethods.ReadProcessMemory(handle, address, buffer, count, out nint bytesRead);
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if (!ok && bytesRead == 0)
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{
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return [];
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}
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if ((int)bytesRead < count)
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{
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// Either a successful short read, or a failed-but-partial RPM. In both
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// cases honor the bytes the OS actually produced rather than padding.
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byte[] partial = new byte[(int)bytesRead];
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Buffer.BlockCopy(buffer, 0, partial, 0, (int)bytesRead);
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return partial;
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}
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return buffer;
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}
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/// <summary>
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/// Writes <paramref name="bytes"/> to <paramref name="address"/> in the process
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/// identified by <paramref name="handle"/>. Returns the number of bytes actually
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/// written, or 0 on total failure.
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/// </summary>
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public static int WriteBytes(SafeMemoryHandle handle, IntPtr address, ReadOnlySpan<byte> bytes)
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{
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if (!NativeMethods.WriteProcessMemory(handle, address, bytes, bytes.Length, out nint written))
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{
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return 0;
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}
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return (int)written;
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}
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}
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